Overall Team Production 2 was a much more trying class than Team Production 1 was the previous quarter. As much as I would have loved to devote many more hours into the project as I did with TP 1, between 5 other classes (Including a portfolio class) and work, there was just not enough time to be had and truth be told I feel the game suffered some from it.
That being said, I am definitely proud of what I did get done, and the progression from more modular and static pieces to character development was exciting and a nice change of pace for me.
Again the challenges of working within a team environment were well balanced with the more positive aspect of being able to work with some of the most talented individuals at the school.
Both TP1 and TP2 were definitely huge learning experiences for me, as an artist
and team member and on both the technical and artistic levels. An in all
ways I feel stronger having gone through the whole experience. Whereas the last quarter the challenge centered around the unexpected hurtles of designing just so, so many small
asset - the main challenge from this quarter was integrating the more alienesque aspects of the game into what we already had; a nice little pony meadow environment.
Overall I think everything as well incorporated and even with the dramatic differences in looks of the two characters I created, they still seem like they could be from the same game world.
As I stated before this class was a great learning experience and with
my peers and team members I am extremely happy to see everything we got done in just two short quarters.