Finished the surrounding assets for the centerpiece of the village, the statue area. Trees, rocks, posts with flags.
A process blog following Kirkpatrick Edmond's contributions to a Team Production project.
Wednesday, March 7, 2012
House Tileable Textures
Continuing with my work on some tillable textures that can be utilized in multiple areas, here are two specifically for the house or housing assets. The Wood beams are a softer pink hue for now to keep with the game concept and the tan block will be the base texture on the housing wall behind all the wood beams/windows/extra details.
Tuesday, February 14, 2012
Grass Tile
After talking it over decided this would be the best grass option. This is not fully tile-able as well.
Grass Tile Exploration
So had a really rough time with this one. Sticking with our hand painted theme tried to develop some tile textures for the roof of our house. Keep in mind these would be used only for that... most likely not on the grand scale of the whole level. Here are some early tests though. These are not completely tile-able yet:
(The flower was just a relic and example of a single thing we could incorporate into clusters to add variety. Will most likely opt against that though and just use some planes with normal maps.)
(The flower was just a relic and example of a single thing we could incorporate into clusters to add variety. Will most likely opt against that though and just use some planes with normal maps.)
Have been working with my teammate Ron to develop some very interesting and modular textures for our buildings and environment. With a style and color pallet in mind I set off to create a starting texture for the villages cobble stone floor
Tiles fairly well with the exception of one of the larger blocks I should go back and break into two separate pieces.
Tiles fairly well with the exception of one of the larger blocks I should go back and break into two separate pieces.
Wednesday, February 1, 2012
Modeling Progress
While my teammate Ron is handling most of the modeling I am working on a few assets. Pictured here are some screen caps of the low poly horse model featured at the center of the village.
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