Overall Team Production 2 was a much more trying class than Team Production 1 was the previous quarter. As much as I would have loved to devote many more hours into the project as I did with TP 1, between 5 other classes (Including a portfolio class) and work, there was just not enough time to be had and truth be told I feel the game suffered some from it.
That being said, I am definitely proud of what I did get done, and the progression from more modular and static pieces to character development was exciting and a nice change of pace for me.
Again the challenges of working within a team environment were well balanced with the more positive aspect of being able to work with some of the most talented individuals at the school.
Both TP1 and TP2 were definitely huge learning experiences for me, as an artist
and team member and on both the technical and artistic levels. An in all
ways I feel stronger having gone through the whole experience. Whereas the last quarter the challenge centered around the unexpected hurtles of designing just so, so many small
asset - the main challenge from this quarter was integrating the more alienesque aspects of the game into what we already had; a nice little pony meadow environment.
Overall I think everything as well incorporated and even with the dramatic differences in looks of the two characters I created, they still seem like they could be from the same game world.
As I stated before this class was a great learning experience and with
my peers and team members I am extremely happy to see everything we got done in just two short quarters.
Team Production
A process blog following Kirkpatrick Edmond's contributions to a Team Production project.
Monday, June 11, 2012
Monday, May 14, 2012
Monday, May 7, 2012
Hive Mind Update
Below is the mesh Ron gave me and t I started with before tweaking the model to my satisfaction.
This is some work I did earlier in the week, a paintover I did of the original model done by Ron, which is also pictured below.
Monday, April 30, 2012
Colt
Colt texture sheet: 1024x1024
Made some early tweaks to the model as was given to me. Ended up making a few more changes from what are seen here in the form of hoofs instead of hands and a changed mane.
Monday, April 16, 2012
House Update
Finally got alphas on the houses to finish off their look and feel. Had some problems getting them into the game engine but with some tweaking and discovery of how to tile a material within the UDK worked out fine.
Monday, April 9, 2012
Windmill Asset
First development update since the end of Team Production 1. The windmill was an asset we wanted to develop for the first quarter but never got to it - so it became one of the first assets developed for TP2 as we move away from the village and onto the alien assets. Re-utilized a lot of textures from the village but felt it was important to do so as it was still supposed to fit within the same environment.Modeled by Ron, Unwrapped/Textured by me.
Texture 1024x1024
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