Monday, April 9, 2012

Windmill Asset


First development update since the end of Team Production 1. The windmill was an asset we wanted to develop for the first quarter but never got to it - so it became one of the first assets developed for TP2 as we move away from the village and onto the alien assets. Re-utilized a lot of textures from the village but felt it was important to do so as it was still supposed to fit within the same environment.Modeled by Ron, Unwrapped/Textured by me.
Total: 350 polys
Texture 1024x1024

No comments:

Post a Comment