Wednesday, March 21, 2012

Reflection on Team Production 1

Overall this was an awesome learning experience. The challenges of working within a team environment were well balanced with the positive aspects of working with some top notch individuals such as my partner Ron. In this case It was extremely helpful in a surprising way to work with a teammate who has strengths opposite of my own in the fact he is a stronger modeler while I am more adept in texturing and Photoshop.

I am extremely happy with how contributions to the class came out. From concept to finalized asset within the game itself - I could not be more pleased. This was definitely a learning experience for me, as an artist and team member and on both the technical and artistic levels. An in all ways I feel stronger having gone through the whole experience. It was certainly challenging and I never expected creating so many small assets would be so difficult or time consuming but with the hefty amount of time I put into the class this quarter and with the finalized parts now realized, I feel confident it all paid off.
Especially with the knowledge we are only 50% done with the class (Team Production 1) and still have all of Team Production 2 to finish our vision for a game we can all be proud of.

Some specifics of how I feel I improved are as follows:
  • My organic drawing and Photoshop abilities. 
  • Concept work and development of ideas for a cohesive game look and feel. 
  • Technical knowledge about both 3ds Max and the use of Material IDs and how they correlate with naming conventions into the UDK.
  • Became better acquainted with Mudbox sculpting tools and maps rendering.
  • Becoming a stronger team player/ experience working in a team environment/ solving issues and glitches that arise in the team production pipeline.

As I stated before this class was a great learning experience and with my peers and team members I am extremely excited to see everything we can get down with another full quarter before us.

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