The main focus after completing the modeling was to get to work defining look for the textured assets in the village. Here is a final screen cap of textures for the statue area.
Struggled a lot with the horse statue itself. I knew from the beginning that I wanted the statue to look like it was comprised of multiple pieces and I modeled it accordingly. The hard part was since it was the first textured asset in the scene, I just could not get the look of it right, it started out very grey and muted. But after working out a few of the other textures like the rocks and deciding on the multicolored stone base for the statue area I tweaked the horse texture itself to a more contrasted and sand stone color, which is what you see now.
Here are my texture sheets used for the scene. Large scale (statue, base) are 1024x1024 and the rest are 512x512.
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